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This page is dedicated to the stuff i post on forums.
07.07.2010 Xpresso Setup to animate an object between different object positions using a single slider. Scene (R11.5)
31.03.2010 TP Setup that uses wind for turbulence and directs particles towards a goal. Scene (R11.5)
29.10.2009 Splines connecting points randomly. Scene (R11.5)
26.10.2009 Creating parallel guide splines. Scene (R11.5)
15.10.2009 Spreading Sparks on arteries. Scene (R11.5) Example Movie 1 Example Movie 2
04.09.2009 Wee Camera preset. Zipped lib4d Example Image
01.09.2009 MoGraph 2 Dynamics example movies. Lots of cubes 1 Lots of cubes 2 Lots of cubes 3 Lots of cubes 4
03.05.2009 TP Example on particles moving towards each other and sticking together. Scene (R11) Movie (QT)
25.03.2009 TP Example on particles beeing created on a surface that try to avoid overlapping and move away from one antother until they find a place or are killed after a timeout. Scene (R11) Movie (QT)
04.03.2009 TP Example on creating metal chips during manufacturing. Scene (R11) Movie (QT)
06.01.2009 TP Example that uses proximal to produce a painting brush effect. Scene (R11) Movie (QT)
03.12.2008 Xpresso example that shows the use of the memory node to transfer data between objects with a delay. Scene (R11)
17.11.2008 TP example setup to show the assignemnt of shapes over time. Scene (R11)
17.11.2008 TP Setup for a rocket launcher. Scene (R10)
12.11.2008 Simple TP Setup to constraint particles to one another. The example shows how particles are repelled as well as attracted to one another to behave liquid like. Scene (R11)
07.11.2008 Simple TP Setup for a wind tunnel. Scene (R11)
05.11.2008 Simple TP / MG Setup to create particles at the position of MoGraph clones. Scene (R11)
16.10.2008 TP Setup to make particles stick on a surface (use of data channels). Scene (R11)
09.10.2008 Xpresso setup for a moving crane cable. Scene (R11)Movie (QT)
03.10.2008 TP / MoGraph setup on interaction between particles and clones. Scene (R11)
30.09.2008 New TP Preset to change the shape assigned to particles. Scene (R11)
27.06.2008 Very simple Xpresso setup to stick an object to another one Scene (R10)
17.06.2008 Incremental autorotation setup that allows to control rotation speed around H with a slider Scene (R10)
09.06.2008 Control of Texture Tag position and rotation values using a control object Scene (R10)
28.05.2008 Impact with fragmentation done using the TP Presets Scene (R10) Movie (QT)
23.05.2008 A simple example of "blood" particles going through an artery Scene (R10)
16.04.2008 Two examples on how to create cloude shapes with TP or Sky using polygon objects Sky Scene (R10) TP Scene (R10)
07.04.2008 An example on emitting particles when an emitter moves towards an object Scene (R10)
02.04.2008 An example on the TP Stick to Hair Preset Scene (R10)
29.03.2008 A logoanimation with fireeffects using TP Presets Scene (R10) Movie (QT)
07.03.2008 A simple exploding volcano setup using the TP Presets Scene (R10)
14.02.2008 Combining MoGraph and TP to use a Cloner/Matrix object combination as an emitter with mulitple shapes for TP Scene (R10)
05.02.2008 Attaching a camera to a single particle Scene (R10)
If you need more than one particle in the scene make sure to use an own group for the single camera particle.
31.01.2008 A simple example on how to animate between shaders in a material Scene (R10)
28.01.2008 Addition to the following particles Scene (R10)
Now the following particles will attach themself to the leading ones when they get within a set distance.
21.01.2008 Particles following particles Scene (R10)
Two emitter assign (per group) unique IDs to newly born particles. The IDs are later used to make the particles in one group follow individual particles from the other group, if they have the same ID.
11.01.2008 Dynamics Rollercoaster Scene (R10)
Very simple Dynamics rollercoaster. I'm using a "dangling carrot" to give the car a basic speed and some limited directed gravity fields to accelerate the car along the track.
7.11.2007 Fading in Thinking Particles Scene (R10)
Simple example scene on how to use an animated material tag to fade in particles. This trick is based on the particles evaluating the shapes animation not based on document time but on particle age. However this is restricted to direct shape and tag properties, expressions or the assigned materials are not evaluated on a per particle base.
25.10.2007 Rubiks cube with Xpresso Scene (R10) Movie
The main control object holds some user data values to control the expression and includes a small description on what the parameters do.
19.10.2007 Xpresso Counter Scene (R10)
Simple frame counter that is controled by an animated bool user data
12.10.2007 Pulsing Light Scene (R10) Movie
11.10.2007 LED Display style material Scene (R10)